On Sun, 18 Mar 2012 20:30:15 +0100, Manu <[email protected]> wrote:
On 18 March 2012 21:15, Tove <[email protected]> wrote:
On Sunday, 18 March 2012 at 19:08:54 UTC, Manu wrote:
So D is really finicky with integer casts. Basically everything that
might
produce a loss of data warning in C is an outright compile error.
This results in a lot of explicit casting.
Now I don't take issue with this, actually I think it's awesome, but I
think there's one very important usability feature missing from the
compiler with such strict casting rules...
Does the compiler currently track the range of a value, if it is known?
And
if it is known, can the compiler stop complaining about down casts and
perform the cast silently when it knows the range of values is safe.
int x = 123456;
x &= 0xFF; // x is now in range 0..255; now fits in a ubyte
ubyte y = x; // assign silently, cast can safely be implicit
I have about 200 lines of code that would be so much more readable if
this
were supported.
I'm finding that in this code I'm writing, casts are taking up more
space
on many lines than the actual term being assigned. They are really
getting
in the way and obscuring the readability.
Not only masks, comparisons are also often used of limit the range of
values. Add D's contracts, there is good chance the compiler will have
fairly rich information about the range of integers, and it should
consider
that while performing casts.
Walter even wrote an article about it:
http://drdobbs.com/blogs/**tools/229300211<http://drdobbs.com/blogs/tools/229300211>
Interesting. This article claims: Can we do better? Yes, with "Value
Range
Propagation", a historically obscure compiler optimization that became a
handy feature in the D programming language.
But it doesn't seem to work. Am I just doing something wrong?
It only works within one expression. This works:
int n = foo();
byte b = n & 0xFF;
This does not:
int n = foo() & 0xFF;
byte b = n;