On 7 April 2012 02:15, Brad Roberts <[email protected]> wrote: > On Sat, 7 Apr 2012, Manu wrote: > > > I use VisualD, and it's currently borderline. It has recently gained the > > minimum useful feature set, but still has quite a few bugs. It's > promising > > though. Hoping there is a new release soon with a few of the critical > bugs > > fixed >_< > > > > If there was a SublimeText integration, I would pay good money for it... > > (actually, I would pay good money for VisualD too if it became solid) > > up front: not picking on this email specifically, it just happened to be > handy and represents a common problem with this community. > > A large number of people are in the 'want things to be better than they > are camp' and are looking at projects that are largely one man projects. > I can just about guarantee that one man projects will die, it's only a > matter of time. If you truely want to see product-X work for you, lend > some of your time. > > It doesn't take a lot of help to greatly improve both the quality of a > product and the liklihood that it'll survive much longer, but it does take > some. > > My 2 cents, > Brad >
Fair enough I guess, but I'm a customer. I work commercially, and I'd happily pay money for tools that work. Sadly, I can't offer any significant amount of my own time. I already involve myself in my own time to the extent I am able, and even there I'm over-extending (still trying to finish up std.simd, though I'm blocked waiting on support for vector literals)... I tend to think for the D enterprise to largely succeed, it needs commercial interest, and also the ability to realise and meet commercial expectations. Otherwise it'll just be a toy for language enthusiasts. I agree that the 1-man-team projects are a little dangerous. What if these small projects were supported financially? How many commercial interests are there in the community? Could we start putting micro bounties on features and/or projects? Would that encourage rogue implementation of high-demand features?
