Am 23.04.2012 14:36, schrieb Kapps:
On Monday, 23 April 2012 at 12:11:19 UTC, Benjamin Thaut wrote:

If what you are saying is true, the deadlock must happen somewhere
else. This was kind of a assumption because the deadlock happend after
I added all the malloc / free calls. Because all the threads are
stopped when this happens I can't really debug this, because the
Visual Studio debugger tells me that it can not debug any thread but
the one that is currently running the GC.

Kind Regards
Ingrater

Are these threads created by core.thread.Thread, or are they created
through different means such as native OS calls or a C api? If the
latter, you have to register them with the runtime (I think it was
something like Thread.attachThis), otherwise issues like this will happen.

No all threads are created via core.thread.Thread. There are however some threads (OpenGL / OpenAL) that I do not create.

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