I thought function default parameters need to be statically known... isn't it the case?
On Thu, May 10, 2012 at 12:17 AM, Tove <[email protected]> wrote: > On Tuesday, 8 May 2012 at 07:03:35 UTC, Gor Gyolchanyan wrote: >> >> Cool! Thanks! I'l definitely check it out! I hope it's DDOCed :-D >> > > I just invented an absolutely wicked way of using alloca() in the parent > context... unfortunately frame_size is static but with some work, it's still > an usable method since it's mutable! > > struct Wicked > { > static int frame_size = 0; > > auto Create(void* buf=alloca(frame_size)) > { > for(byte i=0;i<frame_size;++i) > (cast(byte*)buf)[i]=i; > > struct Frame > { > size_t size; > } > > Frame* xxx = cast(Frame*)buf; > xxx.size=frame_size; > > return xxx; > } > > @disable this(); > > this(size_t size) > { > frame_size = size; > } > } -- Bye, Gor Gyolchanyan.
