gl3n would be a good candidate for a standard vector/matrix library, the big feature missing is intrinsics support (aka SSE,AltiVec,VMX and Neon vector operations)

Again, there's a confusion between game-oriented and science-oriented
linear algebra library.

gl3n is game oriented.

I would like to have both in Phobos, though.


But I still think there's more need to fix containers and streams and to have allocators in Phobos. (My D:YAML project can't go stable without
stable streams, for instance).

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