"SomeDude" <lovelyd...@mailmetrash.com> wrote in message news:bgrwgspedjiajgoes...@forum.dlang.org... > > I remember g++ taking dozens of minutes on a SINGLE compilation unit on > FreeFEM++, a very heavily templated project. Large C++ projects with lots > of templates can take several hours to compile. So one has to be very > careful with libraries like Boost on large projects, compilation times can > explode.
Yea, it's like compiling GCC. You may as well go buy your groceries, run a few other errands, and go out for dinner. And I'm not even eggagerating. It's rediculous. (Maybe it's gotten better since I last tried though, but even so, it'd still tale a LOOOONG fucking time) And even that's not even the worst. Mainstream videogames have been known to frequently take at least a full day. I'm not certain, but I seem to remember hearing about ones that took "days" - plural. And then that leads to "incredibuild", build farms, blah, blah, blah, it's all a big fucking mess. The longest I've ever had to wait for a D program to comple (DDMD) was about 1.5 to 2 minutes - and that was on a 32-bit single-core.