On Monday, 18 June 2012 at 20:53:27 UTC, Nick Sabalausky wrote:
"Kapps" <[email protected]> wrote in message
news:[email protected]...
On Sunday, 17 June 2012 at 22:39:00 UTC, Stephen Jones wrote:
I recently switched from Eclipse to monoD and found that all my code to images etc was invalid because getcwd returns the directory that contains the main entry code in Eclipse, but returns the directory that contains the executable in MonoDevelop. Is there a universally consistent way of accessing files?

As mentioned, it is not reliable to use the current working directory for making a relative path absolute.


Right. "Current Working Directory" and "Directory of Executable" should
never be confused:

- The working directory should be assumed to always be different, as it's whatever directory the user just happens to be in when they run your
program.

- If you want to load files that are relative to the exe's path, then you need the directory of the executble. The working directory won't help at all. Note that args[0] is *not* good for this either, as that gets screwed up by symlinks and all sorts of other stuff. args[0] is unreliable.

The approach I use is GetModuleFileNameA on Windows (GetModuleFileNameA(null, Buffer.ptr, MAX_PATH)) and readLinkPosix for /proc/self/exe on Linux (readLinkPosix("/proc/self/exe", Buffer.ptr, Buffer.length)).

Yea, that's definitely the way to go. Here are ready-to-go functions that should handle that on Windows, Linux and OSX (untested on OSX as I don't
have a working Mac, but theoretically *should* work):

https://bitbucket.org/Abscissa/semitwistdtools/src/8123e04b593c/src/semitwist/util/io.d#cl-168

(Ignore the commented out function - that's just a remenant from the
D1/Tango days, I should probably just delete that.)

Use those functions like this:

// Assuming the exe is "C:\Foo\Bar\App.exe"
assert(getExec() == `C:\Foo\Bar\App.exe`);
assert(getExecName() == `App.exe`);
assert(getExecPath() == `C:\Foo\Bar\`);

You should be able to rip those functions right out of that file and plop them into any util module you have, just make sure you also include these
import lines:

version(Win32)
    import std.c.windows.windows;
else version(OSX)
private extern(C) int _NSGetExecutablePath(char* buf, uint* bufsize);
else
    import std.c.linux.linux;

That was what I was after. Thanks.

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