On Thursday, July 12, 2012 17:47:10 Mehrdad wrote: > So if you're saying you can't use const with OOP, then I'm saying > one of those needs to be fixed, and I was suggesting the former > as a candidate.
You can use const and OOP together just fine, but that means that if you have a function which is marked as const in the base class, and you're operating on the objects through the base class pointer, then all of the derived classes must be able to have that function as const. In general, I really don' think that that's a big deal. The problem is that opEquals, opCmp, toHash, and toString affect _all_ classes, because they're in Object, and that unnecessarily restricts all classes. const is forced on you, and it's forced on you with incredibly common functions in a way that completely disallows some idioms (e.g. caching and lazy loading). On the other hand, if you're dealing with your own class hierarchy, you can choose what you're going to mark as const or not, and so you can either forgoe const entirely or only use it on functions where you can reasonably require that they be const in all classes in that hierarchy. It's not being forced on you, and you can pick what works best for your set of classes. The fact that const is restrictive isn't the problem. It's the fact that const is forced on you which is. As long as you have the choice whether to use it or not, then it's fine. - Jonathan M Davis
