On Sunday, July 15, 2012 15:26:53 José Armando García Sancio wrote: > On Sun, Jul 15, 2012 at 3:00 PM, Tobias Pankrath <[email protected]> wrote: > >> What do you all think? > > > > All his arguments about C++ exceptions hold for plain return values, too. > > Yes but he would said that is not the point of his article. I think > his point is that if you decide not to use exception in C++, for the > reason he and others have mentioned, then C++'s classes/structs become > nothing more than C structs with an uglier/more verbose syntax. > > I am wondering if you can extend his argument to D. Implementing RIIA > becomes more verbose. The scope keyword is useless. Thoughts?
C++ and D are designed to use exceptions. It's virtually impossible to completely escape them. However, because D has nothrow, you can at least guarantee that your code doesn't throw them (though you still have to worry about Errors)., even if it gets ugly in some cases like constructors, forcing you to do nonsense like two-part initialization, and C++ doesn't have that. D also has stuff like scope and std.exception.collectException which can help cleanup exception-handling code quite a bit. So, D's better off than C++ is, even if the situation is similar. But I tend to disagree with anyone who argues that error codes are better. Exceptions force you to actually deal with the errors that occur, whereas error codes can easily be skipped. At least some of that complication is intrinsic to the problem, and using error codes instead of exceptions just means that you're probably not handling a lot of the errors correctly. - Jonathan M Davis
