On Sat, Aug 11, 2012 at 12:12 PM, Paulo Pinto <[email protected]> wrote:

>
> I have been watching the videos of this year's Assembly 2012 (
> http://archive.assembly.org/**2012 <http://archive.assembly.org/2012>),
> surprisingly the majority of the games created in the game development
> competition track, have been done in C# with Unity or XNA.
>
>
>
I don't find it surprising at all. Remember that game developers have to be
extremely pragmatic to be able to get somewhere with their work, because
mixing so much technologies to build such complex experiences requires to
remove as much problems as possible from the final user in a way that is
surprisingly pragmatic.
And as I already said, not all games require really high performance.
A lot of new game developers will use tools that are available, free and
let them focus on making games, not tech (if the game isn't about tech).

It's about tools, not "languages". We choose tools that match the needs
coming from the design of the game, not the language we prefer.


Joel Lamotte

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