On Sep 8, 2012, at 5:47 AM, Alex Rønne Petersen <[email protected]> wrote:
> On 08-09-2012 08:44, Benjamin Thaut wrote: >> Am 08.09.2012 03:56, schrieb Tyler Jameson Little: >>> This issue on bugzilla hasn't been updated since July 2011, but >>> it's assigned to Sean Kelly: >>> http://d.puremagic.com/issues/show_bug.cgi?id=3463 >>> >>> I've found these threads concerning a precise GC: >>> >>> http://www.digitalmars.com/d/archives/digitalmars/D/learn/Regarding_the_more_precise_GC_35038.html >>> >>> >>> >>> http://www.digitalmars.com/d/archives/digitalmars/D/How_can_I_properly_import_functions_from_gcx_in_object.di_171815.html >>> >>> >>> >>> Is this issue obsolete, or is it being worked on? >>> >>> Reason being, I'm writing a game in D and I plan to write it in >>> nearly 100% D (with the exception being OpenGL libraries and the >>> like), but I know I'll run into problems with the GC eventually. >>> If this is an active project that may get finished in the >>> relative near term (less than a year), then I'd feel comfortable >>> knowing that eventually problems may go away. >>> >>> I want to eventually make this work with ARM (Raspberry PI & >>> cubieboard), and the GC is a major blocker here (well, and a >>> cross-compiler, but I'll work that out when I get there). >>> >>> I'm using dmd atm if that matters. >>> >>> Thanks! >>> >>> Jameson >> >> About a year ago I have been at the same point then you are now, and >> afterwars I tell you that you should write your project without a GC >> from the start. See my article about this: >> http://3d.benjamin-thaut.de/?p=20 >> >> GCs are usually not very good for games, unless you have a concurrent >> generational incremental non stop the world GC like .Net 4 (Which they >> created only for XNA 4) >> >> Kind Regards >> Benjamin Thaut > > You can't be incremental /and/ concurrent non-STW. IBM's Metronome is a soft-realtime incremental GC. Very impressive, though it's only for Java. I don't think an incremental GC is compatible with D (maybe SafeD), but I would love if there were maximum delay guarantees associated with a collection cycle.
