I may be getting messed up by the way modules map directly to folder structures, and how to separate an interface from the implementation.

Eg. import A.m1;

I understand that the above import requires that a folder "A" be found at the root level of the source folder (where ever it may be), and module m1.d must be located directly in A. So far so good, however A may be located in a folder outside of the current project. For example, the std lib imports are located outside you projects root folder (this is a goal to acheive what I want to reproduce with my own D prebuilt libraries).

When I try to import from another project located in another set of folders, how do I tell the compiler to start looking at a certain point?

For example

/projects/
     /p1
         /src
             /A
             /B
             /C

     /p2
         /src
             /D
             /E
             /F

With the above folder structiure, how can I get this to work?

import A.m1;
import D.m2;

I may be able to manually get something to work, but how can it be automated with scons? I know I'll have to manually supply the project search paths somehow, but will scons be able to figure out that "import D.m2;" means to look under /projects/p2/src/D/?

Also if I make an edit to D/m2.d will scons be able to figure out that D/m2.d needs to be rebuilt and/or that all files that import D/m2.d must be rebuilt?

In C/C++ full rebuilding is only required when header files (.h) are modified and included, not when the implementation is modified. How do we make the distinction between the interface and the implementation in D?

Perhaps I should be building interface files (.di), how is that done and how do you refer to them after they are built?

Finally how do you specify an alternate folder for dumping the build stuff to separate it from being dumped into your source folders? Also how to you specify an installation folder, eg /usr/local/bin along with location of necessary import folders. I definitely do not want to install full source code so that imports will work, so I assume the .di files are installed instead.

I know I'm asking a lot of basic questions which means I havn't much clue how to build D apps yet, so are there any good examples or documentation I can look at that will supply me with the answers?

ps: I'm an experienced C++ programmer, so the tendancy is to replicate the same practice, however I'm definietly open to better ways that make the most out of D.

Thanks for any help you gave give!

--rt

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