Walter Bright wrote: > On 11/2/2012 2:01 AM, Jens Mueller wrote: > > I had the same thought when reading this. Very disappointing. An issue > > with zero votes is fixed instead of more important ones. > > It's a very fair question. > > Manu works for Remedy Games, a developer of hit PC games, such as > Max Payne and Alan Wake. He champions a team that is investigating > committing to D for a major new game. This would be a huge design > win for D, and an enormous boost for D. I view the most effective > use of my time at the moment is to ensure that they can bet on D and > win. Remedy's use of D for a high profile product will prove that D > is ready and able for the big time, and that others can develop > using D with confidence. > > Nearly all of what he needs the D community needs anyway, such as > the big push for Win64 support and the SIMD support (more on that in > another post).
Now I can understand why you made these decisions. It makes sense to me. But I'd like to know which direction the ship is sailing. The current rationale is to proof that D is ready for prime time. Though I fear that some issues in the bug tracker may give a bad impression. But in general the decision process should be as open and transparent as possible. In Jacob's words: We need a road map. Jens