Interesting, but I believe it has already been done in MultiPSK with the RS ID codes sent in MFSK in the preamble. They seem to work well.
I have used Video ID's and maybe your proposal is a bit more compact and readable that the usual video ID's. It should be tested out. I believe tha making Olivia more popular is a good thing. Just some more food for thought. 73, Jose, CO2JA I am crossposting this to the Olivia and MultiPSK groups from the digitalradio group. Seems an interesting point in favor of Olivia. --- Ian Wade wrote: > Here is an idea that Olivia developers might care to consider. > > People often remark that it's difficult to set up the right parameters > when receiving Olivia signals. There are potentially eight possible tone > settings to choose from (2, 4, 8, 16, 32, 64, 128 and 256 tones) and > five possible bandwidths (125, 250, 500, 1000 and 2000 Hz) -- a total of > 40 possible combinations -- making it almost impossible to choose the > right combination before the signal disappears. > > Out of these 40 possible tone/bandwidth combinations, there are probably > up to 8 that are in popular use: 4/250, 4/500, 8/250, 8/500, 8/1000, > 16/500, 16/1000 and 32/1000. Even so, narrowing the choice down to these > 8 still takes too long. What is needed is a simple way of indicating > which combination is in use at the start of transmission. > > This is where we can make use of the capability to display text > characters in the waterfall. If we allocate a code for each > tone/bandwidth combination, and display that code as text in the > waterfall immediately before transmitting the Olivia signal, it will be > possible to set up the correct parameters very quickly, in time to > decode the signal. > > A possible coding scheme could be as in the table below. The most > popular combinations are indicated with asterisks. > > Each code is preceded by the letters "OL-" (for Olivia), to identify the > mode. So, for an 8/500 signal, you would see the characters "OL-12" in > the waterfall before the Olivia signal starts. > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > OL-Code Tones / Bandwidth > > OL-00 2 125 > OL-01 2 250 > OL-02 2 500 > OL-03 2 1000 > OL-04 2 2000 > OL-05 4 125 > OL-06 4 250 *** > OL-07 4 500 *** > OL-08 4 1000 > OL-09 4 2000 > OL-10 8 125 > OL-11 8 250 *** > OL-12 8 500 *** > OL-13 8 1000 *** > OL-14 8 2000 > OL-15 16 125 > OL-16 16 250 > OL-17 16 500 *** > OL-18 16 1000 *** > OL-19 16 2000 > OL-20 32 125 > OL-21 32 250 > OL-22 32 500 > OL-23 32 1000 *** > OL-24 32 2000 > OL-25 64 125 > OL-26 64 250 > OL-27 64 500 > OL-28 64 1000 > OL-29 64 2000 > OL-30 128 125 > OL-31 128 250 > OL-32 128 500 > OL-33 128 1000 > OL-34 128 2000 > OL-35 256 125 > OL-36 256 250 > OL-37 256 500 > OL-38 256 1000 > OL-39 256 2000 > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > This idea could even be extended to other modes, substituting a > different code in place of "OL". > > I believe that Olivia is greatly under-utilized because of the > difficulty in choosing the correct tone/bandwidth parameters when > receiving a signal. Being able to select the parameters quickly by > reading the code in the waterfall should go a long way to promoting more > Olivia activity. > > Comments anyone?