CVSROOT:        /cvs/directfb
Module name:    FlyWithMe
Changes by:     dok     20050228 03:12:18

Added files:
        .              : .cvsignore AUTHORS ChangeLog Makefile.am NEWS 
                         README TODO autogen.sh configure.in 
        data           : .cvsignore Makefile.am decker.ttf flare1.png 
                         glow.png texture.png 
        src            : .cvsignore Camera.cxx Clock.cxx Cube.cxx 
                         CubeScene.cxx Exception.cxx FPS.cxx Flare.cxx 
                         FlareScene.cxx Main.cxx Makefile.am Mesh.cxx 
                         Node.cxx OutOfMemoryException.cxx 
                         ParticleScene.cxx Random.cxx Repeater.cxx 
                         Repeater2.cxx Repeater3.cxx Runnable.cxx 
                         Scene.cxx SceneRunner.cxx Texture.cxx 
                         Thread.cxx Tube.cxx TubeScene.cxx Vector.cxx 
                         classes.h gen_classes.sh main.c math3d.cpp 
                         math3d.h ve.c ve.h 

Log message:
New demo showing DirectFB's builtin 3D texture mapping method
that can use any surface as a texture to render triangles built
from an array of X, Y, Z, W, S, T vertices and an optional array of indices.


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