CVSROOT: /cvs/directfb
Module name: FlyWithMe
Changes by: dok 20050228 03:12:18
Added files:
. : .cvsignore AUTHORS ChangeLog Makefile.am NEWS
README TODO autogen.sh configure.in
data : .cvsignore Makefile.am decker.ttf flare1.png
glow.png texture.png
src : .cvsignore Camera.cxx Clock.cxx Cube.cxx
CubeScene.cxx Exception.cxx FPS.cxx Flare.cxx
FlareScene.cxx Main.cxx Makefile.am Mesh.cxx
Node.cxx OutOfMemoryException.cxx
ParticleScene.cxx Random.cxx Repeater.cxx
Repeater2.cxx Repeater3.cxx Runnable.cxx
Scene.cxx SceneRunner.cxx Texture.cxx
Thread.cxx Tube.cxx TubeScene.cxx Vector.cxx
classes.h gen_classes.sh main.c math3d.cpp
math3d.h ve.c ve.h
Log message:
New demo showing DirectFB's builtin 3D texture mapping method
that can use any surface as a texture to render triangles built
from an array of X, Y, Z, W, S, T vertices and an optional array of indices.
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