This may sound like a stupid question, but I was looking at the API while I
was working on the Voodoo3 driver this weekend and was curious if there is
any intent to set up 3d acceleration for the recent OpenGL port?  It seems
to me that the current API set doesn't have any functions for
differentiating between drawing primitives using the 2d accelerator and the
3d accelerator (on those cards with separate chipsets).  For example, on the
tdfx driver we use the 3d engine to render alphablended polygons and the 2d
chipset for non-alpha blended polys.  This is transparent (pardon the pun)
to the user as it is a function of the driver.  Which leads me to believe
that we may need to add some 3d specific functionality to allow developers
to force use of the 3d engine when rendering non-texture mapped/non blended
triangles.  Or perhaps I'm just daffed and need to dig deeper in the api.

Thanks,
David Wood


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