First of all, Merry Christmas everyone. What I'm working on right now is getting DirectFB running on SDL within Xwindows, now you might think that's rather counter productive, but it makes for a good development enviroment for developing embedded applications. Right now I've got the first screen shot floating about- http://www.minirl.com/gtk-directfb-sdl.gif
There are redraw issues as can be seen from the screenshot, and I haven't hooked up SDL Input yet. It's pretty clean right now except for some hardcoded stuff to pickup redraw regions. It can decide if you're running under X or console, and then choose to load via SDL or framebuffer mode respectively. (via the DISPLAY enviroment variable, if someone else has a better idea shoot it my way) Anyway, I'm putting this message up just to make sure I'm not duplicating efforts and to get the vibe on whether there is interest in bringing it into the core of DirectFB. I'm planning on implementing full skin support, which basically makes the SDL pane look like the device you are emulating. Here's an example of what I mean from one of the embedded projects I'm working on right now- http://www.minirl.com/skin_example.gif (This device runs PicoGUI, and this is PicoGUIs' skin support written by Micah Dowty, pgui.sourceforge.net) I've got lots of other questions and issues, but I'll save them for when I get closer to the baseline implementation. Thanks, Shane Nay. -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
