Hi,
I just try to switch between text and graphics as follows:
turning on graphics:
DFBSurfaceDescription dsc;
DirectFBCreate(&dfb);
dfb->SetCooperativeLevel(dfb, DFSCL_FULLSCREEN);
dfb->CreateEventBuffer(dfb, DICAPS_KEYS, &eventbuffer);
dsc.flags = DSDESC_CAPS;
dsc.caps = DSCAPS_PRIMARY;
dfb->CreateSurface(dfb, &dsc, &primary);
turning off graphics:
if (eventbuffer) {
eventbuffer->WaitForEvent(eventbuffer);
eventbuffer->Reset(eventbuffer);
eventbuffer->Release(eventbuffer);
eventbuffer = (IDirectFBEventBuffer*)0;
}
if (primary) {
primary->Release(primary);
primary = (IDirectFBSurface*)0;
}
if (dfb) {
dfb->Release(dfb);
dfb = (IDirectFB*)0;
}
I can't use Suspend / Resume because libdirectfb is dlopened by my
program and might be unloaded after turning off graphics.
This works the first time, but when switching off graphics I get:
(!) keyboard thread died
--> Interrupted system call
If I turn on graphics again, the function SetCooperativeLevel() fails with
dfb.c <161>:
(#) DirectFBError [dfb->SetCooperativeLevel(dfb, DFSCL_FULLSCREEN)]: Interface
is dead!
what's the problem?
--
Johannes
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