Quoting Sven Neumann ([EMAIL PROTECTED]):
> Hi,
> 
> Hallvar Helleseth <[EMAIL PROTECTED]> writes:
> 
> > How about IDirectFBVideoProvider::GetChannels()
> > 
> > which returns something like DFBVideoChannels:
> > 
> > typedef enum {
> >    DVF_NONE      = 0x000,
> >    DVF_TUNER     = 0x001,
> >    DVF_CHAPTERS  = 0x002,
> >    DVF_ANGLES    = 0x004
> >    DVF_SUBTITLES = 0x010,
> >    DVF_AUDIO     = 0x020
> >    /* More ?*/
> > } DFBVideoChannelsClass;
> 
> [...]
> 
> no way we will ever integrate all this into the DirectFB API.
> 
> > IMHO, this would be very usefull for a DirectFB developer.
> > I know you want a small library, but if you've first decided to have
> > IDirectFBVideoProvider you might as well make it very usefull.
> 
> I do believe that the current IDirectFBVideoProvider API sucks and
> needs to be changed but we should limit it to graphics-related
> stuff. Anything that is not closely related to bringing the video
> data to a DirectFB surface should be implemented outside DirectFB.

There could be a package outside of DirectFB adding all this stuff,
I wouldn't add that to the DirectFB core api. Besides that tuning v4l
and dvb is totally different.

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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                            Convergence GmbH


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