Im running XDirectFB and DirectFB in software mode in ARGB mode on hardware
where the alpha value in the framebuffer controls the visibility of the
graphics plane over an video underlay. Ie, a alpha value of 255 in the
framebuffer will make the graphics pixel fully opaque.

My problem is that when running XDirectFB the X applications are invisible.
X seems to zero the alpha value. However if I also start another DirectFB
application that also creates windows on the primary display and blend the
windows, the X applications is seen though the windows. 

What I dont really understand is the relation between the alpha values in
layers(mainly the primary display layer) and the alpha value that is written
in /dev/fb and how layers are blended together. Is this up to driver to
decide? Please explain this.

TIA,
Marcus Gustafsson 


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