> I added exactly this optimization to another project a few days ago ;)
>
> Instead of keeping one rect it keeps a list of rects. Each time a rect is
> added it iterates through existing rects. The first intersecting rect found
> is extended by the new one, otherwise the new rect is added to the list.
>
> This is quite easy to implement and works very good so far.
>

I was thinking that i am not sure that this would save a lot ...
Any way in qt thin can be done in 2 second, since the area is grown
with something like

pending_update |= QRect(x,y,w,h);

If pending_update was a QRegion instead of a QRect the semantic is
exactly the same :-)

Maybe a little benchmark should be done...

Another optimization in Qt is that when a window has to be redrawn,
child widgets are redrawn but flips are locked, and then the whole
window is flipped. This should not only be slightly faster, but it is
sometime much more good looking...

Regards
Maurizio Monge


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