Quoting Torgeir Veimo:
> On Tue, 2003-09-09 at 19:50, Torgeir Veimo wrote:
> > On Tue, 2003-09-09 at 18:31, Denis Oliver Kropp wrote:
> > > Quoting Torgeir Veimo:
> > > > On Tue, 2003-09-09 at 17:07, Denis Oliver Kropp wrote:
> > > > > Quoting Michel D�nzer ([EMAIL PROTECTED]):
> > > > > > On Thu, 2003-08-21 at 23:12, Andy Isaacson wrote:
> > > > > > > In general I want the system to work correctly an in a performant 
> > > > > > > manner even if the number of windows exceeds available off-screen 
> > > > > > > framebuffer memory.
> > > > > > 
> > > > > > It would be interesting how it performs in that case indeed; I don't
> > > > > > expect it to be too bad though as it was quite usable even without any
> > > > > > hardware acceleration.
> > > > > 
> > > > > The surface manager of DirectFB kicks out older window surfaces if
> > > > > no free space is available. Only if many windows overlap while
> > > > > being transparent, it could slow down noticably, because all windows
> > > > > are needed to recompose the stack. But with a 32MB card I have space
> > > > > for many windows ;)
> > > > 
> > > > Can you DMA them to main memory using run length compression?
> > > 
> > > They could be blitted to AGP memory, once DirectFB supports different
> > > memory pools. An abstract management of memory which can be read/written
> > > by CPU and/or GPU with support for dynamic physical allocation is a very
> > > interesting and important TODO. This should include all kinds of UMAs,
> > > GARTs etc.
> > > 
> > > I don't think that RLE is supported, neither on storage, nor on transfer.
> > 
> > Alan seems to think so, 
> > http://www.xfree86.org/pipermail/forum/2003-July/001732.html
> 
> It might not be usable if it's no longer possible to render to these
> windows. Another question if it's possible to set up pbuffers to these
> windows, to allow allecerated opengl drawing in them.

Do you think of JIT compression by the MMU?

-- 
Best regards,
  Denis Oliver Kropp

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