Quoting Andreas Robinson:
> > Andreas, would you like to continue with the Sourceforge CVS
> > or would you like to get access to directfb.org after I added
> > your driver?
> 
> directfb.org sounds very good to me!
> 
> I won't make any additions to the driver for a while, so now is a good time
> to integrate it.

Cool, I will suggest a CVS account for you.

> Btw, the AUTHORS file in CVS is browsable from the web, so please use my
> sourceforge address and obfuscate it (like this maybe: sleeperse at users
> sourceforge net) if you put it in there.

Ok.

> I've released v0.2.1 and it contains an important bugfix.
> 
> The CPU can't write to the framebuffer if the GPU is working, and incorrect
> syncing code prevented software-rendered elements (eg text) from showing up
> from time to time. It looks much better now.

Did you implement EngineSync()? It's called whenever a buffer is locked for
access by the CPU which had been written to by the GPU recently (after last
CPU access).

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
"------------------------------------------"

                            Convergence GmbH


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