On Thu, Jun 10, 2004 at 02:56:12PM +0200, Claudio KLaN Ciccani wrote:
> If you don't have objections, I'm going to apply this patch (see below)
> to DirectFB/src/gfx/generic/generic.c.
> It enables stretchblitting YUV surfaces and requires only small changes.
See my comments below.
<snip>
> @@ -4623,20 +4623,24 @@
>
> int f;
> int i = 0;
> + int h;
>
> D_ASSERT( gfxs != NULL );
>
> CHECK_PIPELINE();
>
> - gfxs->length = drect->w;
> gfxs->SperD = (srect->w << 16) / drect->w;
> + gfxs->length = drect->w;
> + if (gfxs->src_format == DSPF_YUY2 || gfxs->src_format == DSPF_UYVY)
> + gfxs->length /= 2;
This will probably look quite bad. But I suppose it's better than
nothing...
>
> f = (srect->h << 16) / drect->h;
> + h = drect->h;
>
> Aop_xy( gfxs, gfxs->dst_org, drect->x, drect->y, gfxs->dst_pitch );
> Bop_xy( gfxs, gfxs->src_org, srect->x, srect->y, gfxs->src_pitch );
>
> - while (drect->h--) {
> + while (h--) {
> RUN_PIPELINE();
>
> Aop_next( gfxs, gfxs->dst_pitch );
> @@ -4648,6 +4652,39 @@
> Bop_next( gfxs, gfxs->src_pitch );
> }
> }
> +
> + /* scale other planes */
> + if (gfxs->src_format == DSPF_YV12 || gfxs->src_format == DSPF_I420) {
> + void *splane1 = gfxs->src_org + (gfxs->src_pitch * gfxs->src_height)
> + + ((gfxs->src_pitch * srect->y) / 4) + (srect->x
> / 2);
> + void *splane2 = splane1 + ((gfxs->src_pitch * gfxs->src_height) / 4);
> + void *dplane1 = gfxs->dst_org + (gfxs->dst_pitch * gfxs->dst_height)
> + + ((gfxs->dst_pitch * drect->y) / 4) + (drect->x
> / 2);
> + void *dplane2 = dplane1 + ((gfxs->dst_pitch * gfxs->dst_height) / 4);
> + int spitch = gfxs->src_pitch / 2;
> + int dpitch = gfxs->dst_pitch / 2;
> +
> + gfxs->length = drect->w / 2;
> + h = drect->h / 2;
> + i = 0;
> +
> + while (h--) {
> + gfxs->Bop = splane1 + (i >> 16) * spitch;
> + gfxs->Aop = dplane1;
You should use ?op_xy() and ?op_next() to do this stuff.
> +
> + RUN_PIPELINE();
> +
> + gfxs->Bop = splane2 + (i >> 16) * spitch;
> + gfxs->Aop = dplane2;
> +
> + RUN_PIPELINE();
> +
> + dplane1 += dpitch;
> + dplane2 += dpitch;
I think blitting the planes one at a time would be better.
> +
> + i += f;
> + }
> + }
> }
--
Ville Syrj�l�
[EMAIL PROTECTED]
http://www.sci.fi/~syrjala/