I have a 2 MB video buffer, only about 200k is used for front buffer
(and another 200k for back buffer).

I want to put a bunch of various images in the offscreen buffer to be
blitted quickly for screen draws.  

At program startup, I'm creating a surface for each image and rendering
to it, but it would appear that these are going into system memory, not
video memory since the blit functions of these images don't work.  If I
set these "cache" surfaces to videoonly, then they end up rendering on
my main video area.

How do I explicity put these images in the video buffer?  It has seemed
to work for me in the past, but I was never quite sure how come it
happened.

Help?

Thanks,
David


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