Quoting Sasayama:
> Is it possible to implement IDirectFBSurface::TextureTriangles without
> non-power-of-two textures? I could not find an explicit way to create a
> surface for texture mapping.

You can use any surface as a texture if the format is supported.

However, at least on Matrox the supported texture size is 8x8 - 2048x2048.

So you can use e.g. 395x831 or 800x600, but I had problems with big textures
on CLE266, maybe the driver is not 100% correct.

-- 
Best regards,
  Denis Oliver Kropp
 
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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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