Quoting Ville Syrj�l�:
> On Wed, Mar 09, 2005 at 12:09:10AM +0100, Denis Oliver Kropp wrote:
> > Quoting Ville Syrj�l�:
> > > Older chips want the scaler/texture source color key in RGB24 format. I
> > > thought I'd just slap on a DFBColor to accompany the current source color
> > > key value passed around. That way the impact to other drivers would
> > > remain
> > > minimal.
> >
> > That's a good idea. Having the color key twice within the state
> > shouldn't have any impact.
>
> Exactly. Just the pixel value isn't enough and storing just the DFBColor
> would be a bad idea because it would probably add palette lookups to many
> places. So keeping both around should work.
It would also be inconvenient for many drivers to convert the DFBColor
to the pixel value, though they could use dfb_color_to_pixel().
> > > This solution would also need a small change to the fbdev format
> > > selection
> > > logic because currently it overrides the user's choice of RGB32 with ARGB
> > > because atyfb always says that transp.length = 8.
> >
> > Ok, should we make an extra check for ARGB/RGB32 or simply check if the
> > number of R/G/B bits is the same?
>
> There's already this test to allow AiRGB so I think extending it for
> RGB32 would do the trick.
>
> format = dfb_fbdev_get_pixelformat( &var );
> ...
> if (format != config->format) {
> if (DFB_BYTES_PER_PIXEL(format) == 1 ||
> (format == DSPF_ARGB && config->format == DSPF_AiRGB))
> format = config->format;
> }
Ah, I remember ;)
> I think we should also allow the user to choose ARGB and AiRGB when fbdev
> tells us it uses RGB32. And of course the same stuff applies to
> ARGB1555/RGB15.
Yes, but we should have a helper function instead of adding these terms to
the 'if' above, though it's hard to make the fbdev backend code look worse ;)
A generic version would check if the MSB of each RGB channel matches,
but I don't think there's an acceptable implementation for this.
--
Best regards,
Denis Oliver Kropp
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