hi all, i would like to know what is the behavior of directfb when a surface is created with a pixelformat not supported by the gfxdriver, i mean the internal flow of data. ive seen in the source of some gfxdrivers that they dont support for example ARGB - 32 bits of data - (ie. nsc only supports 16bpp: ARGB1555, A8, etc) if i create a surface with ARGB using this driver, is it created on the video memory? system memory? in the blitting operations, when is it converted to a pixelformat the driver can use? on the creation process of the surface? or before blitting?
thanks in advance, sorry if it is an obvious question, just need to get the picture clear. _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
