Hi it's me again :)

So i m almost done with DirectFB videosink for GStreamer. I m doing a
stress test that's creating a window, giving the surface of that window
to gstreamer as a render target, and then resizing the window using a
sin () loop.

Basically my GStreamer plugin locks the surface and draw data in the
data pointer. I'm wondering if this is safe because the other thread is
still resizing the window here and there. Does the surface lock function
actually lock the surface preventing window->Resize to modifying it
during that time ?

Thanks,

Best Regards,

Julien Moutte


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