Hello,

  I am writing a small program for leisure in C++ using DirectFB. There
is a Canvas class that has a Window with a Surface. The Surface acts as
the screen layer, that all drawing and blitting is performed upon. I
also have an Object class that contains a Surface. The idea is to have
several child  Objects that are blitted in order to the Canvas Surface.
I have been successful with Image Objects, but have run into a problem
when writing a Text Object. When creating a Surface for the Text
Object, I have been unsuccessful in making it completely transparent,
and drawing text to it. I have tried Surface->Clear(Surface, 0, 0, 0,
0); but this simply makes the surface opaque and black, it seems
unresonsive to the Alpha argument of clear. I have fumbled around
trying many different things, but still no success. I'm not even sure
if it is the Text Object's Surface that is the problem, or the blitting
of the surface to the Canvas Surface. Any help would be much appreciated
!

- christopher roberts

_______________________________________________
directfb-dev mailing list
[email protected]
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev

Reply via email to