On 12/29/05, Mike Emmel <[EMAIL PROTECTED]> wrote: > First start with webkit in particular the port > http://gtk-webcore.sourceforge.net/ > > Next you need to add in the SVG support from the main webkit > repository that's what I plan to do next.
My only worry are all the layers put in place, embedded systems will for a long time be underpowered CPUs with little RAM, small primary/secondary caches, if ARM rules little support for fast floating point and so on... It's better to make the middle-layer as lean as possible, and let the upper-level drawing functions call the drawing primitives directly, if possible via a graphics driver -- something that DirectFB makes it possible to do. For example, the Glib and Pango layers will add so much object and other CPU-intensive code, so a possible embedded browser solution requires a close to 1GHz system -- as a good example, check out the performance for the new Nokia 770 device. --Kent -- Happiness is an inside job. _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
