On 12/29/05, Mike Emmel <[EMAIL PROTECTED]> wrote:
> First start with webkit in particular the  port
> http://gtk-webcore.sourceforge.net/
>
> Next you need to add in the SVG support from the main webkit
> repository that's what I plan to do next.

My only worry are all the layers put in place, embedded systems will
for a long time be underpowered CPUs with little RAM, small
primary/secondary caches, if ARM rules little support for fast
floating point and so on... It's better to make the middle-layer as
lean as possible, and let the upper-level drawing functions call the
drawing primitives directly, if possible via a graphics driver --
something that DirectFB makes it possible to do.

For example, the Glib and Pango layers will add so much object and
other CPU-intensive code, so a possible embedded browser solution
requires a close to 1GHz system -- as a good example, check out the
performance for the new Nokia 770 device.

--Kent

--
Happiness is an inside job.

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