Hi People!

In an effort to keep this ball rolling I have created a (basically empty) Wiki 
Page for the Idea:

http://www.directfb.org/wiki/index.php/DFBMozilla

What would be the best way to proceed?
Do we want to split the tasks in some way (I'd like to help)?
Do we want to create a CVS module for this, or share code via patches?

Eventually, I think the goal should be to integrate the code back into the 
mozilla source tree as an officially supported backend, but it might be a bit 
early for this now ;).

Richard Unger

> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Im Auftrag von Paulo Matias
> Gesendet: Dienstag, 27. Dezember 2005 23:57
> An: DirectFB-Dev
> Betreff: Re: [directfb-dev] Browsers under directfb?
> 
> 
> > > Do you know if the widget stuff must be implemented or is 
> there some 
> > > generic widget code that uses the gfx backend? Hmm, but input...
> 
> Take a look at the Photon (QNX) and Qt implementations. It 
> looks like the simpler widget implementations.
> 
> Perhaps they implement only a generic widget (nsWidget or 
> nsCommonWidget), that receives events and sends it back to the Gecko.
> 
> We must implement interfaces for things like Clipboard (should be
> easy) and Drag'nDrop (fear), too.
> 
> Don't fear about nsLookAndFeel, as it only have to return 
> colors and metrics that Gecko will use when drawing its own widgets.
> 
> Perhaps nsFilePicker, present both in Qt and Photon 
> implementations, isn't needed at all, as Gecko has its own 
> fallback filepicker implementation.
> 
> > Text rendering IMHO will be the hardest part, glyph handling, CSS 
> > style information... That and keeping multiple font glyphs 
> in memory 
> > at the same time.
> 
> Take a look at gfx/*/ns*FontMetrics.cpp implementations. 
> Doesn't see to be so complex. Perhaps we only have to give to 
> Gecko the fontmetrics and a way to write the glyphs into the 
> screen, and they manage all the other things.
> 
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