Alex Lau wrote:
> Yeah :) but I'm still not sure the non-planar, and if AYUV all get 8
> bits then ... does it mean A in YUV is the same as A in ARGB? :)

Yes, 8 bit for each A, Y, U and V per pixel (32 bit per pixel).

Just like ARGB, but with YCbCr instead of RGB.

> If so that should be already done in utils?

I think there's a macro for converting RGB to YUV...

But there's no pixelformat for having AYCbCr surfaces.

-- 
Best regards,
   Denis Oliver Kropp

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