Alex Lau wrote: > Yeah :) but I'm still not sure the non-planar, and if AYUV all get 8 > bits then ... does it mean A in YUV is the same as A in ARGB? :)
Yes, 8 bit for each A, Y, U and V per pixel (32 bit per pixel). Just like ARGB, but with YCbCr instead of RGB. > If so that should be already done in utils? I think there's a macro for converting RGB to YUV... But there's no pixelformat for having AYCbCr surfaces. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
