Hello,

I am attempting to write a FB driver for a small simple embedded linux
system to work with DirectFB.  My driver works to the point that I can
echo to /dev/fb0 and I see the first few pixels on the screen change.  I
am very new to framebuffers, so I am hoping for a point in the right
direction.  When I run dfblayer, this is what I get (this it 0.9.24
btw).

# dfblayer
(*) DirectFB/Config: Parsing config file '/etc/directfbrc'.

       ---------------------- DirectFB v0.9.24 ---------------------
             (c) 2000-2002  convergence integrated media GmbH
             (c) 2002-2004  convergence GmbH
        -----------------------------------------------------------

(*) DirectFB/Core: Single Application Core. (2006-03-10 17:00)
(*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 966)...
(*) Direct/Thread: Running 'Keyboard Input' (INPUT, 968)...
 (!!!)  *** UNIMPLEMENTED [fusion_reactor_set_lock] *** [reactor.c:797]
(*) DirectFB/Input: Keyboard 0.9 (convergence integrated media GmbH)
(*) DirectFB/Graphics: Generic Software Rasterizer 0.6 (convergence
integrated media GmbH)
(*) DirectFB/Core/WM: Default 0.2 (Convergence GmbH)
(!) DirectFB/FBDev: Could not set gamma ramp    --> Invalid argument
(!) DirectFB/FBDev: Panning display failed!
    --> Invalid argument
 (!?!)  *** BUG [dst_pfi:1] *** [generic.c:6622 in gAcquire()]

FBDev Primary Layer

Width       1024
Height      768
Format      RGB16
Buffermode  FRONTONLY

(!) DirectFB/FBDev: Could not restore palette!
    --> Invalid argument

I have checked state->drawingflags, and that is 0.  Also, when I run any
of the example programs, I get "(!?!)  *** BUG [dst_pfi:1] ***
[generic.c:6622 in gAcquire()]" repeatedly with nothing on the screen.

I think I have the acceleration flags all set to none.

Can anyone tell what I would need to do to get dfb working?

Thanks,
Matt Spinder

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