Hi,

I'm developing a Gtkmm application, the goal of the application is to
run on a X environment and also under a FrameBuffer.
In the program I have to do a lot of screen updates, means I need a good
refresh rate.
So I simply update my buffer to the screen with gdk_draw_rgb_image every
time I need to.
On X I have no problems at all, under the DirectFB, I'm not able reach
enough Frames per second!

So I created a test program to benchmark the fps, the program does only
update the whole screen all the time by I resolution of 1024x768 I was able
to reach 5 fps, but thats really not enough cause, I didn't do other
things like I would have to do in my real application...

Is this a know problem?

Where is the problem or bottle neck, Gtk or DirectFB...?
Any ideas to solve that?

(The system is: Celeron M 600MHz, 256MB, Intel 855GME Chipset with
Integrated Graphic Controller)

Thanks in advance
Kind regards

Alex

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