Hi, I'm developing a Gtkmm application, the goal of the application is to run on a X environment and also under a FrameBuffer. In the program I have to do a lot of screen updates, means I need a good refresh rate. So I simply update my buffer to the screen with gdk_draw_rgb_image every time I need to. On X I have no problems at all, under the DirectFB, I'm not able reach enough Frames per second!
So I created a test program to benchmark the fps, the program does only update the whole screen all the time by I resolution of 1024x768 I was able to reach 5 fps, but thats really not enough cause, I didn't do other things like I would have to do in my real application... Is this a know problem? Where is the problem or bottle neck, Gtk or DirectFB...? Any ideas to solve that? (The system is: Celeron M 600MHz, 256MB, Intel 855GME Chipset with Integrated Graphic Controller) Thanks in advance Kind regards Alex _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
