On 6/6/06, Unger Richard <[EMAIL PROTECTED]> wrote:
> Hi!
>
> To me these operations sound more like enhanced blits -> ie if they are 
> defined at all, they should be defined between 2 surfaces (src,dst) rather 
> than rotating a surface "in place".
>
> However I would caution about the complications of a general implementation 
> of this feature - after all, DFB supports many pixel formats, and different 
> buffer types... A full implementation of this feature may be a lot of work.
>
> It might be better to think about using another library (ImageMagick) to load 
> and rotate the image in memory, and then blit that to your DFB surface...
>

Or cairo it handles the generic matrix.

> Richie
>
>
>
> > -----Ursprüngliche Nachricht-----
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von Daniel Laird
> > Gesendet: Mittwoch, 31. Mai 2006 16:18
> > An: [email protected]
> > Betreff: Re: [directfb-dev] how to rotate a image display in DirectFB?
> >
> >
> > I think you have to do the rotation yourself on the raw data.
> >  I am not sure how possible this is.
> >
> > I think this is an issue!
> >
> > I think the following:
> > Rotate function could be added to the IDirectFBSurface API.
> > (four orientations 90,180,270,0) Whilst we were at it
> > FlipSurface could be added: Here i mean a Horizontal Flip/
> > Vertical Flip i.e mirror image in the horizontal/vertical.
> >
> > These sorts of functions are generic and could be added
> > easily so that all people benefitted.  That way any surface
> > could have this done to it even the ones being use by Image
> > providers.  You could then do the decode/rotate on an
> > offscreen surface and then Flip so it was visable.
> >
> > However, whilst RGB is ok to do these things with(still time
> > consuming)  YUV is a pain to do.
> >
> > What do people think about the addition of these functions.
> > --
> > View this message in context:
> > http://www.nabble.com/how+to+rotate+a+image+display+in+DirectF
> > B--t1710149.html#a4645002
> > Sent from the DirectFB Dev forum at Nabble.com.
> >
> >
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> >
>
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