On 6/23/06, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:
> Mike Emmel wrote:
> > I'd like to get the "full featured" window manager running first.
> > We still need a get/set Property method for sure.
>
> Yeah, the basic property stuff should be in at least.
>
> > I should make September also I'd like to consider moving the
> > region drawing code thats in unique down into the core its
>
> Where in the core should it be? Right now, the window management
> is done by the wm modules. The core doesn't even have a list of
> all windows.
>
Thats correct in a sense I think the region support that we have in unique
should really be in the core and probably some of the WM stuff should
move out into the WM and let it control a bit more I'm working on it now.
So the core gets simpler in some ways but more generic and the WM
takes on some more responsibility.

> > lighter weight then windows and can be used for window decoration and
> > numerous other lightweight toplevel drawing needs. The cursor for
> > example
> > I really feel like we need that region api basically below
> > windows  its similar to the drawing code for a sprits in my opinion
> > and makes a lot of sense. Being able to draw simple object on screen
> > that really are not Windows makes a lot of sense.
> >
> > We should make it by September even with this.
>
> Maybe such a fundamental change should be made after branching off the
> 1.0 tree. You could just put it in 1.1.0, relax, and once it's proven
> to be stable without impacts we can make a 1.2 release around New Year's
> eve :)
>
> However, if your work is really finished in time, tested well, solid,
> no impacts etc. we could also put it in 1.0 already.
>

Not a problem I'll do my best if we get the property stuff in thats
the most important.
I'll send out a proposed api next week for the property stuff.
And I'll try and firm up my proposal for moving around the unique
region stuff and windows

 I'm on vacation right now.

Mike

> --
> Best regards,
>   Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"
>

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