Jeff Picciotti wrote:
> Guys I have been using DirectFB for a while but in a proprietary way, 
> only using what we need at the time.  For me it was a quick ramp up to 
> be able to use DFB rather quickly and that was cool.

That always sounds good :)

I'm just curious, but I guess you're not allowed to tell more the project.

> One thing that was bothering me was I can't seem to draw an anti-aliased 
> line. Is that possible to do with out writing my own algorithm.  If so 
> does anyone have any examples or tips?

The only way I can think of is very hacky and might not even work.
If TextureTriangles() is supported on your platform you might choose
texture and vertices wisely to produce the expected result.

-- 
Best regards,
   Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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