Jeff Picciotti wrote: > Guys I have been using DirectFB for a while but in a proprietary way, > only using what we need at the time. For me it was a quick ramp up to > be able to use DFB rather quickly and that was cool.
That always sounds good :) I'm just curious, but I guess you're not allowed to tell more the project. > One thing that was bothering me was I can't seem to draw an anti-aliased > line. Is that possible to do with out writing my own algorithm. If so > does anyone have any examples or tips? The only way I can think of is very hacky and might not even work. If TextureTriangles() is supported on your platform you might choose texture and vertices wisely to produce the expected result. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
