Hello guys,

Please tell me is it possible to compile DirectFBGL w/o DRI support.  If
it is please point me where I can read how.  I need to run Gnash on
framebuffer console on device w/o hardware graphics acceleration. Since
Gnash use OpenGL to render, so I decide to build DirectFBGL to make it
possible to run Gnash on FB console.  Any advices are welcome.

P.S. please CC me, because I'm not on list.

Stas


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