Greetings...

let me intorduce myself, my name is Chris, and i am a developer for a small
games
company, looking into writing a small games engine to run on a stripped down
x86 ( under the linux kernel )

I have had great trouble in getting anything close to directfb's quality
running without hardware acceleration using only the vesafb driver.

You use the FBIOGET_VBLANK iooctl  ( which fails with code -1 with vesafb )
for page flip timing.

And Also the FBIOPUT_VSCREENINFO ioctl to Increace the vyres and Pan the
display ( Double Buffering)

This IOCTL succeeds, ( returning 0 ) However has no effect.

But still.... the end result has no image tearing, and no flickering.

I have been studying you code, and working at this for almost 36 hours now.

I would really appreciate it if anyone could shed some light on this for me.

Thanks Loads,

Yours, Chris.
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