Greetings... let me intorduce myself, my name is Chris, and i am a developer for a small games company, looking into writing a small games engine to run on a stripped down x86 ( under the linux kernel )
I have had great trouble in getting anything close to directfb's quality running without hardware acceleration using only the vesafb driver. You use the FBIOGET_VBLANK iooctl ( which fails with code -1 with vesafb ) for page flip timing. And Also the FBIOPUT_VSCREENINFO ioctl to Increace the vyres and Pan the display ( Double Buffering) This IOCTL succeeds, ( returning 0 ) However has no effect. But still.... the end result has no image tearing, and no flickering. I have been studying you code, and working at this for almost 36 hours now. I would really appreciate it if anyone could shed some light on this for me. Thanks Loads, Yours, Chris.
_______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
