On Thu, Feb 22, 2007 at 08:47:39PM -0600, Arik Miller wrote: > Hey, > I was wondering what would have to be done to get the Mach64 driver working > with DirectFBGL. I have a 3D Rage II+DVD to test code on and would be > willing to help write driver code, I just need a little direction on > where/how to start.
Hardware accelerated OpenGL is not possible for three reasons: 1. DirectFBGL is not up-to-date wrt. Mesa. It would be nice to port it to the latest Mesa code. 2. DirectFBGL only worked with the mga driver. Fixing this might require some changes on the Mesa mach64 driver side as well. 3. Rage II+ doesn't have a vertex setup engine so the Mesa mach64 driver doesn't even support it. Fixing that would probably require big changes in the Mesa driver. -- Ville Syrjälä [EMAIL PROTECTED] http://www.sci.fi/~syrjala/ _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
