Claudio Ciccani schrieb: > Michael Metsger wrote: >> My application is critical for perfomance. Is FillRectangle(). best >> way to put point on surface? >> >> > > It depends on the underlaying hardware. > In most cases, it's preferable to implement points rendering yourself > (Lock()/put points/Unlock()).
Right, if you have a long command buffer you don't want to flush it just because of some points being rendered in between. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
