Claudio Ciccani schrieb:
> Michael Metsger wrote:
>> My application is critical for perfomance. Is FillRectangle(). best
>> way to put point on surface?
>>
>>
> 
> It depends on the underlaying hardware.
> In most cases, it's preferable to implement points rendering yourself
> (Lock()/put points/Unlock()).

Right, if you have a long command buffer you don't want to flush it
just because of some points being rendered in between.

-- 
Best regards,
   Denis Oliver Kropp

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