Yes, I am willing to work on it but I would need some guidance. What I need
to understand is how the directFB and Panning concept is working.

In the driver, the video framebuffer memory is allocated which has the same
size as the frame buffer size. 
I can imagine if the driver would allocate memory for big virtual
framebuffer e.g. 4 times or 2 times the size of the actual framebuffer and
directFB could make used of panning feature. But my question is if the
driver is giving information about framebuffer size which is same as the
physical framebuffer size, how come directFB is still trying to do panning?
Please explain. Thanks.

//sg


Antonino A. Daplas-2 wrote:
> 
> On Mon, 2007-04-30 at 18:57 -0700, sanhay wrote:
>> Hi, 
>> I am trying to make directFB work on a S3c2410 based platform.
>> 
>> It gives me error like:
>> (!) DirectFB/FBDev: Panning display failed!
>> 
>> I think something to do with the frame buffer driver: s3c2410fb.c
>> Does anyone knows the solution for it? 
> 
> This driver does not support pan_display(). If you have the docs and
> you're willing to code, you can send a patch directly to me, and I'll
> have it included in mainline.
> 
> Tony
> 
> 
> 
> _______________________________________________
> directfb-dev mailing list
> [email protected]
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
> 
> 

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