Hi,

I'm writing a small class for drawing on my iPaq 5550's framebuffer. 
Just for fun.

However, I just found out that the iPaq in question doesn't seem to have 
enough room for a front- and backbuffer of both 320x240 at 16 bits per 
pixel. It falls short a few kb.

So, instead of flipping by panning the framebuffer like I did before, I 
figured I now have allocate the backbuffer seperately and memcpy the 
backbuffer to the frontbuffer when performing a surface-flip.

This, however, strikes me as being very slow. So therefore I'm wondering 
if anyone has clues on how to maybe perform flipping more efficiently in 
this situation.

cheers,

Roel Baardman

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