Hej
I created demo project where I have gtk+directfb on a target with a
touch screen and no keyboard.
It is properly not the optimal way, what I did.
But here is something as far as I remember.
I removed the keyboard
/*
ret=directfb->GetInputDevice (directfb, DIDID_KEYBOARD, &keyboard);
if (ret != DFB_OK){
DirectFBError ("gdk_display_open: KEYBOARD", ret);
return NULL;
}
*/
and inserted a mouse instead
ret=directfb->GetInputDevice (directfb, DIDID_MOUSE, &mouse);
//_gdk_display->keyboard=keyboard;
Then in the gdkkeys file under
_gdk_directfb_keyboard_init (void)
{
I removed a lot of stuff and set these one to a fixed value.
directfb_min_keycode = 0;
directfb_max_keycode = 127;
Hope that could give you an idea, what to do.
/Søren
Jorge Berzosa wrote:
> Hi,
>
> I cross compiled GTK+-2.10.10 with Directfb-1.0.0 for an embedded board
> without keyboard. When I tun the gtk-demo program I get:
> (#) DirectFBError [gdk_display_open: GetInputDevice]: Requested ID not
> found!
>
> I have changed the code like this with the hope that the program wont
> crass:
> ret=directfb->GetInputDevice (directfb, DIDID_KEYBOARD, &keyboard);
>
> if (ret != DFB_OK){
> //DirectFBError ("gdk_display_open: GetDisplayLayer", ret);
> DirectFBError ("gdk_display_open: GetInputDevice", ret);
> //layer->Release (layer);
> //directfb->Release (directfb);
> //return NULL;
> }
> But as I expected this trick didnt work. I get the error:
> Gdk-DirectFB-ERROR **: file ../../../gdk/directfb/gdkkeys-directfb.c:
> line 1980 (gdk_keymap_get_for_display): assertion fail)
>
> Is there posible to have gtk+directfb without keyboard if you arent
> going to use it?
>
> Thanks in advance , and sorry for my English
> Jorge
>
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>
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