I have some code that uses double buffered surfaces.  We flip them and it
cals fbdev->pan and the flip is very fast. works very well.
I then added Windows (primarily to support a cursor).
I now create a Double Buffered surface for a Window and do the same calls. 

However it now appears that I am blitting each surface of the window onto
the Framebuffer.

It seems that I now have a double buffered surface and a single buffered
framebuffer.  This does not work as well as blitting takes far longer than
panning.

Does anyone understand this? Any help, insight or comments much appreciated.
Dan
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