For drawing the image, you can use gdk_pixbuf_xxx() function. But gdk_pixbuf is slower than drawing by DirectFB's blit function. If you want to access the DirectFB->surface, you can use gdk->drawable and surface->Lock() and this case faster than gdk_pixbuf.
For Window Manger, How about using the default wm not unique wm? In DirectFB 1.0, default wm works well. -----Original Message----- From: [EMAIL PROTECTED] [mailto:directfb-dev- [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, September 22, 2007 7:00 PM To: [email protected] Subject: directfb-dev Digest, Vol 32, Issue 24 Send directfb-dev mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of directfb-dev digest..." Today's Topics: 1. DirectFB based GUI for Mplayer. (mohan soumya) 2. which level (directfb or gtk++)shoud I use to draw image? (summer xia) 3. what window manager should i use except unique (Binary Chen) ---------------------------------------------------------------------- Message: 1 Date: Fri, 21 Sep 2007 14:30:41 +0100 (BST) From: mohan soumya <[EMAIL PROTECTED]> Subject: [directfb-dev] DirectFB based GUI for Mplayer. To: [email protected] Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset="iso-8859-1" Hi, Can anyone let me know if there is any DirectFB based frontend available for Mplayer which does not use any X11 components. Also,do I require DBUS package to port DirectFB calls to Mplayer instead of X11 to build Mplayer with GUI. Thanks, Soumya. --------------------------------- Bollywood, fun, friendship, sports and more. You name it, we have it. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://mail.directfb.org/pipermail/directfb- dev/attachments/20070921/61504e20/attachment-0001.htm ------------------------------ Message: 2 Date: Sat, 22 Sep 2007 09:14:21 +0800 From: "summer xia" <[EMAIL PROTECTED]> Subject: [directfb-dev] which level (directfb or gtk++)shoud I use to draw image? To: [email protected] Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1 hello all I am developing a media player on Linux. We choose the Gtk+ based on DirectFB is our GUI library. But I wonder to know which level API should be choosed when draw image on LCD, use Gtk+ object such as GdkPixbuf, GdkImage and so on, or use IDirectFB,IDirectFBSurface and so on? If I want to use the IDirectFB and IDirectFBSurface to draw image on LCD, how can I get these interface from the GDK or Gtk+ object? Thanks for any kind help. Regards XiaGuangTai 2007-9-21 ------------------------------ Message: 3 Date: Sat, 22 Sep 2007 14:26:07 +0800 From: Binary Chen <[EMAIL PROTECTED]> Subject: [directfb-dev] what window manager should i use except unique To: [email protected] Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain Hi, I want to know except the unique wm, which one i can use else? I tested with unique wm, but the result is not good, i don't know the reason. The decoration is appearing when i click a menu, not so good... thanks. Bin ------------------------------ _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev End of directfb-dev Digest, Vol 32, Issue 24 ******************************************** _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
