Will do. One thing this brought up was the ability to run various shadow buffers for example for devices the ability to use a VNC backend along with the hardware makes a nice development environment.
On Dec 4, 2007 3:46 AM, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote: > Mike Emmel wrote: > > I recently had a need for directfb without any display so I've patched > > up the devmem system to work with allocated > > memory. > > > > So far it works ok for my usage. > > > > > > Patch attached. > > > > Some notes their seems to some assumptions about the amount of memory > > available for surfaces and layers. > > > > Sample config that worked > > > > export > > DFBARGS="system=devmem,video-allocate=0x0,video-allocate-length=614400,mode=320x240" > > I'd prefer another system module named "sysmem" for example. > > We also don't need the video-allocate and video-allocate-length options then, > just: > > export DFBARGS="system=sysmem,video-length=614400,mode=320x240" > > -- > Best regards, > Denis Oliver Kropp > > .------------------------------------------. > | DirectFB - Hardware accelerated graphics | > | http://www.directfb.org/ | > "------------------------------------------" > _______________________________________________ directfb-dev mailing list directfb-dev@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev