Claudio Ciccani wrote:
> Il giorno ven, 15/02/2008 alle 00.00 +0100, Denis Oliver Kropp ha
> scritto:
>> [EMAIL PROTECTED] wrote:
>>> New commits:
>>> http://git.directfb.org/?p=core/DirectFB.git;a=commit;h=93d6dc2d2fd5dad1fe84d9829c6f9c08c6c7fecb
>>> commit 93d6dc2d2fd5dad1fe84d9829c6f9c08c6c7fecb
>>> Author: Claudio Ciccani <[EMAIL PROTECTED]>
>>> Date:   Thu Feb 14 18:40:16 2008 +0100
>>>
>>>     Ported radeonfb patch to linux-2.6.22.
>>>
>>>  patches/radeonfb-r300fix-2.6.22.patch.bz2 |  Bin
>>>  1 files changed, 0 insertions(+), 0 deletions(-)
>>>
>>> http://git.directfb.org/?p=core/DirectFB.git;a=commit;h=9eba76a734d6937932c11a764a1c215999d93848
>>> commit 9eba76a734d6937932c11a764a1c215999d93848
>>> Author: Claudio Ciccani <[EMAIL PROTECTED]>
>>> Date:   Thu Feb 14 18:38:45 2008 +0100
>>>
>>>     RADEON: Implemented affine transformation (all cards) and source 
>>> masking (R100/R200 only).
>>>             Switched to version 1.1.2.
>>
>> :) :-p :) :-p :) :-p :) :-p AND THE PARTY ROCKS ON :-D :) :-D :) :-D :) :-D 
>> :)
>>
>>
>> Not far til we have Cairo-DirectFB more functional, even without
>> using TextureTriangles() or requiring a (real) 3D core...
>>
>> Do we need FillTrapezoid() and/or BlitTrapezoid()?
> 
> I was just going to propose FillTrapezoid(); with this function, and
> antialiasing enabled, you can fill oval shapes.

Argh, shouldn't we limit the anti-aliasing to the left and right edge
and do it for top and bottom just once?

-- 
Best regards,
   Denis Oliver Kropp

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| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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