Jorge Luis Zapata Muga wrote:
> Hi all,
> 
> I've followed the DirectFB code for several years and also coded a
> directfb backend for the EFL (enlightenment foundation libraries), but

The public one?

> was disappointed on how DirectFB API was heading (window manager
> inside, too many interfaces, multimedia, input,  etc), so this weeks
> I've been developing a library that only abstracts the
> layers/input/output of a graphic device, not 2d or 3d, similar to what
> dfb was on the beginning, with two (un)supported devices for now (ti's

DirectFB has been 2D acceleration from its first moment on :)

The integrated window manager capabilities have been added to support more
than one application and toolkit running on one screen with transparency
between them (simple compositing of client buffers) and management of the
window focus with event routing.

Is your library open source (yet)?

> dm320 and mp2520f) so I can use it below other graphics systems, like

How do you manage multiple processes, e.g. each accessing one layer as I
understood you don't support multiple processes in one layer?

> EFL itself. But just now i've seen the new DirectFB 2.0 ideas on the
> wiki and also the new Water; so, what will be left on the core side?
> where is the develop taking? the other components are going to be
> split into libraries?

It's not clear what will be left, but at least most if not all interfaces
will become optional modules. The core should also get smaller by doing
further abstractions and keeping only the code for the minimal usage in
the core, using modules for features where feasible. The core will also
have a more public API (still not for applications) to allow integration
where it has been difficult before.

I'm also thinking about shared memory protection in Fusion2, maybe up to
a degree where only raw pixel data is shared between processes, like an
X server with XShm. It needs to be configurable and supported without
too much overhead for selecting different security levels from totally
restricted as described and all open as with 1.x.

-- 
Best regards,
   Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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